
- Mage and minions code for skybreaker weapon how to#
- Mage and minions code for skybreaker weapon android#
The more powerful the equipment that you sacrifice, the better the item that you end up getting out of it.
Mage and minions code for skybreaker weapon how to#
Hottest Codes: Active Promo Codes for Genshin Impact: The Full List and How to Redeem Them Most Popular Codes: Active Promo Codes for Survivor!.io: The Full List and How to Redeem Them Put together three items that you don’t need and choose a type of equipment that you want or that you don’t have. 15 different weapons and no capes or boots), so use crafting to fix this. You’re going to want to fill them as soon as possible, but you’ll often have equipment imbalances (I.E. There are a massive amount of equipment slots for your character. Namely, you will find treasure chests every so often, which contain such things as equipment, gems, and gold. The arrow points toward where you need to go in order to find the goal however, venture out a little bit too, because often you’ll find things that are unexpected. The main way to figure out where you are going next is simply to follow the arrow. Read on for some tips and tricks for Mage and Minions! This one, which takes influence from the Diablo series, adds a bit of action to the MMO formula, as you use a wide variety of special moves to defeat large quantities of enemies at the same time.
Mage and minions code for skybreaker weapon android#
The dd2 leg pieces are absolutely dominant when it comes to melee and mage leg options with 20-25% crit and almost as much summon damage that goes well with the +2 summons on your spooky chestplate.įorbidden treads might also be worth considering for mages as the got 10% magic damage in 1.4.1, while also adding a minion.Mage and Minions is a new MMORPG for the iOS and Android platforms. Rangers don't really have good pants, mythril greaves are nice early on, but this will usually be spider, tiki or spooky. With legs well this is sort of the reverse of chest pieces.

With melee you may consider using the monk's shirt, but you'll usually swap it out latter. Ranger has the best chest pieces so they're really the only class that will opt out of the spooky chestplate post plantera. With ranger you will generally progress from frozen->huntress->shroomite->red riding. If you want survivability you can instead opt for valhala even after the nerf its regen bonus is still really strong. The spooky chestplate has +2 minion slots which is a massive bonus that whole sets get built aroundįorbidden robes are a good option before you get access to spooky.


With chest pieces there is usually a summon focus unless you are doing ranged. Altough you shoul consider swithing to shinobi it has slightly weaker melee stats for much higher summon stats. Chlorophyte has the best raw offensive melee stats. Melee speed generally isn't that useful of a stat as only a few good weapons have dps that scales off of it. If you're using a weapon that doesn't fit any of the helmet bonuses go with adamantite, and if you want to save ammo cholorphyte is there too I guess.įor melee you want to use either chlorophyte or shinobi. With ranger you want to go shroomite although at first they may seem weak an limited compared to pre plantera head pieces their damage is multiplicative with other damage bonuses, so if you already have say 50% ranged damage adding a shroomite head piece is like adding 22.5% ranged damage and 5% crit. The best head piece for mage is hallowed as it has the best offensive stats and a nice 100 mana the reduces how often you have to replenish mana. With any class/summon hybrid build your head slot Usually doesn't involve summons, there are so many good headpieces do to pre plantera armor sets often having 'your helmet is your class' attitudes. There can be some armor mixing in early hardmode but it reall starts once get acess to the DD2 armor sets, these armor sets have very lopsided stats that you can take advantage of.

Mixed armor sets don't really become a thing until hardmode since armor pieces in prehardmode are usually quite homogeneous (all necro pieces have 5% ranged damage, all meteor has 9% magic etc.).
